Mississauga Reps
Mississauga Reps
September 26th, 2017
2016 SHANAHAN WARRIOR TOURNAMENT RULES
Eligible Teams:  All teams must be registered with the CHA, USA Hockey or IIHF affiliate.
Eligible Players:  A team must declare its final player roster one hour prior to the start of its first game. Only players whose names appear on the first game sheet are eligible to play. Players may play for only one team registered in the tournament.
Eligible Team Officials:  All team staff members must be officially registered with their organization. No more than five (5) carded officials are allowed on the bench during a game.
Referee's Call:  The tournament has no authority or ability to overturn or change any call or make changes to a game sheet.
Body Checking:  There is NO body checking in any division.
Consent to live stream games:  The tournament provides free live video streaming of all games played on rink one at Westwood Arenas. A condition of team acceptance into the tournament is that all of your coaches, players and their parents give their consent to have their game streamed. It is also understood and agreed that footage gathered in these games may be used in the creation of a tournament highlight reel, which will be used to promote future tournaments.
OHF Minimum Suspensions:  The tournament will be played under OHF (Ontario Hockey Federation) rules regarding length of suspensions. The OHF website is located at www.ohf.on.ca
Carry-Over Suspensions:  It is the responsibility of the team to ensure any player or team official who has been assessed a game suspension sits out the required amount of games as per OHF minimum suspension rules. Failure to comply will result in the offending team forfeiting the game, which will be recorded as a 1-0 loss.
Tournament Office:  The tournament office is for tournament officials and team staff only.
Team Official Pre-Game Registration Process:  One team official is required to check in at the tournament office one hour prior to each game to complete the game sheet. Prior to the team's first game, please ensure you bring with you:
  • A copy of your team's travel permit
  • A copy of your team's official roster
  • Signed copy of tournament rules acknowledging you have reviewed, understand and are in agreement with them.
Note 1: Players do not have to sign the game sheet.
Note 2: The last team to complete the game sheet is responsible to bring the completed game sheet to the bench where it is to be given to the referees.
Jerseys:  The home team will wear light colored jerseys.
Game Lengths:  All games shall have three (3) fifteen minute stop time periods (unless under curfew). The 2007 division will also have one (1) three minute running overtime period during the round robin in the event of a tie after conclusion of regulation time.
Overtime in a 2006 Round Robin Game:  Should a 2007 round robin game end in a tie after regulation time has expired, one three-minute, 3 on 3 overtime period will be played with a running clock. Teams will not change ends for the overtime. Any unexpired penalties shall remain in force. If a team takes a penalty during the overtime period, teams will play four (4) on three (3) - teams may not play with less than three skaters. Player changes may only take place on the fly and not on a whistle. There is no round robin overtime in the Atom, Minor Peewee or Major Peewee divisions.
Points:  Two points for a regulation victory; one point for a regulation tie; zero points for a regulation loss; in the 2007 division only one additional point is awarded for an overtime victory.
Scheduled Game Starts:  All teams must be prepared to play fifteen (15) minutes ahead of schedule. Failure to comply will result in the offending team being assessed a two minute Delay of Game penalty to start the game.
Timeouts:  No timeouts are permitted during round robin play. One 30sec timeout per team is allowed during semi-finals, quarterfinals and finals.
Curfew:  Each round robin game has been allotted 80 minutes to play, including a flood before each game. If for any reason a game may not be completed on time, a member of the tournament staff may notify each team that a running clock will close out the remainder of the game.
Dressing Rooms:  Dressing rooms are assigned by the arena and will be posted in the arena. Separate dressing rooms will be available for female players – please make the tournament aware of your dressing room requirements.
Locks:  The arenas "do not" supply locks for the dressing room. Please ensure you bring a lock each game for your dressing room.
Pre-Game Warm-up:  Teams are provided with a two (2) minute on ice warm-up prior to the start of each game. Players are NOT allowed on the ice for their pre-game warm-up until at least one referee is on the ice. The offending team will be given a two-minute minor penalty to start the game.
Pre-Game Handshakes:  Teams shall line up a centre ice after warm-up and touch gloves.
On-Ice Game Officials:  Two GTHL referees have been hired for each game. In the event a referee is late or is a no-show, GTHL rules allow games to begin and end with one referee.
Off-Ice Officials:  A timekeeper has been hired for each game. In the event a timekeeper is late or is a no-show, tournament rules call for the home team to supply the timekeeper.
Forfeit:  Offending teams will be assessed a 1-0 loss.
Mercy Rule:  If a team has a five (5) goal spread or more anytime during the third period a running clock will commence. Stop time will resume if the differential is reduced to three (3) goals.
Protests:  All other enquires including the possible use of an illegal player may be brought forward to the Tournament Governing Committee, in writing, within 60 minutes of the conclusion of the game. Their decision will be deemed final.
Tournament Standings:  Tournament standings are available online on Pointstreak. Tournament standings boards will also be posted in each arena.
Tie Breaking Formula:
If Two or More Teams are Tied at the Conclusion of the Round Robin:   If two or more teams are tied in points, within their division, or for the purpose of choosing wildcard(s) after the round robin, the following tiebreaker format shall be used:
  1. Winner of head-to-head
  2. Most wins
  3. 3. Higher goals for average (GFavg) quotient using formula GF/(GF+GA)
  4. Example:
    Team A: 25GF, 8GA = 0.757
    Team B: 20GF, 5GA – 0.800
    Team B would advanced based on a higher GFavg
  5. Lowest goals against
  6. Fastest first goal in each teams first game
  7. Coin toss; as administered by the Tournament Director
Divisions-Advancement:
2007, 2005 and 2004 Division: (30 Teams Registered)  There will be six divisions each containing five teams. Each team within the same division will play each other once. Upon the completion of round robin play teams will advance as follows:
Teams finishing first in their division will be advanced to Sunday's semi-finals where they will be re-ranked based on the tie breaking formula as one through six seeds. The next two best teams from any of the six divisions, based on the tie breaking formula, will advance as a Wildcards 1 and 2 and will be ranked as the seventh and eight seed. The play-offs will be played as follows:  
QF1: 1st (home) vs. wild card 2 - 8th seed (away)
QF2: 2nd (home) vs. wild card 1 - 7th seed (away)
QF3: 3rd (home) vs. 6th (away)
QF4: 4th (home) vs 5th (away)  
Winning teams from the semifinals finals will advance as follows:  
SF1: Winner of QF1 (home) vs. Winner of QF4 (away)
SF2: Winner of QF2 (home) vs. Winner of QF3 (away).  
Winning teams from the quarterfinals will advance to the Championship Finals as follows:   
Winner SF1 (home) vs. Winner SF2 (away). The winning team will be crowned Champion
2006 divisions: (35 Teams Registered)There will be seven divisions each containing five teams. Each team within the same division will play each other once. Upon the completion of round robin play teams will advance as follows:   
  Teams finishing first in their division will be advanced to Sunday's semi-finals where they will be re-ranked based on the tie breaking formula as one through seven seeds. The next best team from any of the seven divisions, based on the tie breaking formula, will advance as a Wildcard and will be ranked as the eight seed. The play-offs will be played as follows:
QF1: 1st (home) vs. wild card - 8th seed (away)
QF2: 2nd (home) vs. 7th seed (away)
QF3: 3rd (home) vs. 6th (away)
QF4: 4th (home) vs 5th (away)  
Winning teams from the semifinals finals will advance as follows:  

SF1: Winner of QF1 (home) vs. Winner of QF4 (away)
SF2: Winner of QF2 (home) vs. Winner of QF3 (away).
  Winning teams from the quarterfinals will advance to the Championship Finals as follows:
  Winner SF1 (home) vs. Winner SF2 (away). The winning team will be crowned Champion
Overtime in all Semi-finals, quarter finals and Finals:  If the game ends in a tie after regulation time has expired, teams will play three (3) on three (3) for three minutes with a running clock. If a team takes a penalty, teams will play four (4) on three (3) - teams may not play with less than three skaters. Players may only change on the fly. If the game is still tied, a three-man sudden death shoot out will decide the winner.
Three-Man Sudden Death Shoot-Out:  All skaters are to be sitting on their respective benches prior to the shootout. The referee will place two pucks on opposite sides of the centre circle. The home teams puck shall be the puck closest to the player’s bench. Once the pucks are in place the first two shooters take their spot on their respective blue lines. On the whistle the shootout commences until a winner is declared. No skater may shoot more than once until all skaters have shot.
Penalties in the semi-finals, quarterfinals or finals overtime and its effect on a sudden death shoot out:  If a player takes a penalty in the three (3) on three (3) overtime and that penalty does not expire before the end of the overtime, the penalized player may not participate in the shoot out.
Tournament Volunteers:  Our volunteers have a passion for youth hockey and we could not run a successful tournament without them - please respect them!
Good luck to all teams!  
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Phone: 647-523-3437 | EMAIL: repsgm@rogers.com